MISAK, J. R.; LAGRANDEUR, K. Perchance to Read: Developing an Augmented Reality Game to Increase Student Engagement with Hamlet. Early Modern Culture Online, [S. l.], v. 7, n. 1, p. 19–44, 2020. DOI: 10.15845/emco.v7i1.2835. Disponível em: https://boap.uib.no/index.php/emco/article/view/2835. Acesso em: 25 apr. 2024.